![]() Lastly, given the cries for games in the vein of Splinter Cell, it seems like the perfect time to resurrect the IP. Microsoft's ' AAAA ' development studio, The Initiative, is creating a Perfect Dark reboot as its first game. Here's what we know about its release date, story, and gameplay. Joanna Dark could also make for a notable new lead character in the Xbox portfolio akin to Aloy for PlayStation. Perfect Dark's new reboot brings the classic FPS series back as an Xbox-exclusive. The last release in the series was so long ago now, that the title can be fully re-imagined for a new generation and developed into a AAA, story-driven, spy epic. In our opinion, Perfect Dark seems to make a lot of sense. ![]() I don't know for sure if it is PD but, that's the prevailing rumor! Of course, he was quick to point out that it’s nothing more than a prevailing rumor at the moment. Jez Corden, our friend over at Windows Central Gaming, then added a comment to poke a little fun: “Designed and scripted various weapons, gadgets, and a camera surveillance system for an unannounced project.”Ĭredit to Kobrille on Twitter for pointing out the information. 1 On yesterdays episode of Kinda Funny Daily, Blessing and Andrea were talking about Phil Spencer’s tweet about The Initiative and Jeff Grubb appeared on the chat: Andrea also said: I don’t know if Perfect Dark is something that Microsoft would wanna spend potentially hundreds of millions of dollars on it feels like a really risky gamble. That speculation gained weight today given a few pieces of information that were discovered on the studio’s upcoming title.Ī LinkedIn profile for Christopher Ng, a former Technical Designer at The Initiative, provided the following insight in addition to calling out the use of Unreal Engine 4: The prevailing rumor at the moment, is that they are developing a Perfect Dark reboot. While multiple departures could mean the game’s final form is significantly different from where it started, it doesn’t necessarily mean it will be poor.Īlthough the game’s most recent director may have left, Darrell Gallagher has held his position as head of studio at The Initiative since the game's announcement, suggesting creative continuity hasn’t been wholly lost.The Initiative, the new premiere studio within Xbox Game Studios, has created much speculation about what they could be working on for their first project. Game developers may leave a studio for numerous reasons, from company culture to the competitiveness of their pay. ![]() That change may very well prove to be fruitful in the long run, even if it creates some teething problems in the short term.Īs for what this slate of departures indicates for Perfect Dark, we’d recommend not reading too far into it. The arrival of new developers and the departure of current employees indicates, above all, a change of creative direction. “In this journey, it’s not uncommon for there to be staffing changes, especially during a time of global upheaval over the last two years, and there’s plenty more work in front of us to deliver a fantastic Perfect Dark experience to our players."Īnalysis: don’t give up on Perfect Dark yetĪ wave of senior departures from any game should leave fans a little wary, but it doesn’t necessarily indicate the project is on the rocks. “In creating The Initiative, we set out to leverage co-development partnerships to achieve our ambitions, and we’re really excited about all the progress we’re seeing with our relationship with Crystal Dynamics. ![]() “It’s no small task to build a studio and reinvent a beloved franchise,” Gallagher said. Gallagher told VGC, however, the staffing changes do not mean the development of the game is in jeopardy. Other sources suggested the addition of Crystal Dynamics to the project likely means this reboot of Perfect Dark has itself been rebooted, and is years away from release. The Embracer Group’s earnings call has been chock full of interesting new bits of information, but one that skated by during the call was a quick update on the state of the Perfect Dark reboot. “Making games is hard enough, let alone when you feel like you can’t get through to people making the decisions that affect everyone,” one former employee told VGC. Senior team members were allegedly irritated by the lack of autonomy they were given to design the game, describing it as making painfully slow progress because of a splintered company culture. ![]()
0 Comments
Leave a Reply. |